Last year I came to E3, saw The Witcher 3, and left a bit sad that it'd be about a year until I got to play it. This year I returned to E3, saw The Witcher 3, and — thanks to the magic of game delays — left a bit sad because it'll still be about a year until I get to play it.
CD Projekt showed off a few new features this year — Geralt has a crossbow, and can also mantle over environmental objects or climb walls in a fake-Assassin's-Creed way. At the end of the day, though, The Witcher is a game about story and choices. What little we've seen so far is impressive — the question is how the story and pacing hold up to the unique rigors of an open-world game. For that, we'll have to wait until February.
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